Download opencv
cd ~
mkdir opencv
cd opencv
wget <https://github.com/opencv/opencv/archive/3.4.6.zip> -O opencv-3.4.6.zip
wget <https://github.com/opencv/opencv_contrib/archive/3.4.6.zip> -O opencv_contrib-3.4.6.zip
unzip opencv-3.4.6.zip
unzip opencv_contrib-3.4.6.zip
To build opencv
cd opencv-3.4.6/
mkdir build
cd build
cmake -D CMAKE_BUILD_TYPE=RELEASE \\
-D CMAKE_INSTALL_PREFIX=/usr/local \\
-D WITH_CUDA=ON \\
-D CUDA_ARCH_BIN=5.3 \\
-D CUDA_ARCH_PTX="" \\
-D WITH_CUBLAS=ON \\
-D ENABLE_FAST_MATH=ON \\
-D CUDA_FAST_MATH=ON \\
-D ENABLE_NEON=ON \\
-D WITH_GSTREAMER=ON \\
-D WITH_LIBV4L=ON \\
-D ENABLE_CXX11=ON \\
-D WITH_TBB=OFF \\
-D WITH_IPP=OFF \\
-D WITH_1394=OFF \\
-D BUILD_WITH_DEBUG_INFO=OFF \\
-D BUILD_DOCS=OFF \\
-D INSTALL_C_EXAMPLES=ON \\
-D INSTALL_PYTHON_EXAMPLES=ON \\
-D BUILD_EXAMPLES=OFF \\
-D BUILD_TESTS=OFF \\
-D BUILD_PERF_TESTS=OFF \\
-D WITH_QT=ON \\
-D WITH_GTK=ON \\
-D WITH_OPENGL=ON \\
-D OPENCV_EXTRA_MODULES_PATH=../../opencv_contrib-3.4.6/modules \\
-D WITH_V4L=ON \\
-D WITH_FFMPEG=ON \\
-D WITH_XINE=ON \\
-D BUILD_NEW_PYTHON_SUPPORT=ON \\
-D PYTHON2_INCLUDE_DIR=/usr/include/python2.7 \\
-D PYTHON2_NUMPY_INCLUDE_DIRS=/usr/lib/python2.7/dist-packages/numpy/core/include/ \\
-D PYTHON2_PACKAGES_PATH=/usr/lib/python2.7/dist-packages \\
-D PYTHON2_LIBRARY=/usr/lib/x86_64-linux-gnu/libpython2.7.so \\
-D PYTHON3_INCLUDE_DIR=/usr/include/python3.6m \\
-D PYTHON3_NUMPY_INCLUDE_DIRS=/usr/lib/python3/dist-packages/numpy/core/include/ \\
-D PYTHON3_PACKAGES_PATH=/usr/lib/python3/dist-packages \\
-D PYTHON3_LIBRARY=/usr/lib/x86_64-linux-gnu/libpython3.6m.so \\
../
Before make fix some files
error: #error Please include the appropriate gl headers before including cuda_gl_interop.h
Open cuda_gl_inerop.h in /usr/local/cuda-10.2/include
cd /usr/local/cuda-10.2/include
sudo nano cuda_gl_interop.h
Find below line of code and comment as below
//#if defined(__arm__) || defined(__aarch64__)
//#ifndef GL_VERSION
//#error Please include the appropriate gl headers before including cuda_gl_interop.h
//#endif
//#else
#include <GL/gl.h>
//#endif